EasyEnemies Settings
Here are a list of EasyEnemies features that can be changed in the settings. (found in EasyEnemies.Settings
Module)
local SETTINGS = {}
SETTINGS.MODULE_NAME = script.Parent.Name
SETTINGS.DEBUG_MODE = true
SETTINGS.VISUALIZE = false
SETTINGS.GENERATE_ANIMATOR = false -- For non-humanoid rigs (Beta Setting not fully functional)
SETTINGS.GENERATE_TEAMS = true
SETTINGS.GENERATE_ATTACK_RADIUS = true
return SETTINGS
Debugging
DEBUG_MODE
SETTINGS.DEBUG_MODE
Prints warnings to the console.
VISUALIZE
SETTINGS.VISUALIZE
Creates path-finding visuals.
# Generation
GENERATE_ANIMATOR
SETTINGS.GENERATE_ANIMATOR
will create an animator instance for non-humanoid objects, this setting is incomplete.
GENERATE_TEAMS
SETTINGS.GENERATE_TEAMS
will automatically create teams for the enemies you make, it works through model names. If two models have the same name and GENERATE_TEAMS
is enabled it will create a new team setup with said model name.
GENERATE_ATTACK_RADIUS
SETTINGS.GENERATE_ATTACK_RADIUS
will create an attack radius for the enemy via math using the Enemy's model size