Skip to main content

EasyEnemies Settings

Here are a list of EasyEnemies features that can be changed in the settings. (found in EasyEnemies.Settings Module)

local SETTINGS = {}

SETTINGS.MODULE_NAME = script.Parent.Name

SETTINGS.DEBUG_MODE = true
SETTINGS.VISUALIZE = false

SETTINGS.GENERATE_ANIMATOR = false -- For non-humanoid rigs (Beta Setting not fully functional)
SETTINGS.GENERATE_TEAMS = true
SETTINGS.GENERATE_ATTACK_RADIUS = true


return SETTINGS

Debugging

DEBUG_MODE

SETTINGS.DEBUG_MODE Prints warnings to the console.

VISUALIZE

SETTINGS.VISUALIZE Creates path-finding visuals.


# Generation

GENERATE_ANIMATOR

SETTINGS.GENERATE_ANIMATOR will create an animator instance for non-humanoid objects, this setting is incomplete.

GENERATE_TEAMS

SETTINGS.GENERATE_TEAMS will automatically create teams for the enemies you make, it works through model names. If two models have the same name and GENERATE_TEAMS is enabled it will create a new team setup with said model name.

GENERATE_ATTACK_RADIUS

SETTINGS.GENERATE_ATTACK_RADIUS will create an attack radius for the enemy via math using the Enemy's model size